Research on Virtual Reality 3D Exhibition Hall based on the Smart Campus of Geely University

  • Yuxian Bai College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China
  • Junjie Fan College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China
  • Xuan Luo College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China
  • Qingbo Liu College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China
Keywords: UE4, 3D exhibition hall, Blueprint

Abstract

With the support of Geely college, this study aims to solve the problem that teachers and students’ works cannot be displayed under special circumstances. Using this set of applications breaks through many conditions such as time and region, shows learning style to teachers and students and the outside world, and provides a way for knowledge dissemination and sharing.

References

Gu X, Gortler S, Hoppe H, 2002, Geometry Images, Siggraph.

Foley JD, et al., 2013, Computer Graphics - Principles and Practice, 3nd Ed.

Bai YX, Jun FJ, 2021, The Influence of Virtual Geometry Technology on Animation Industry, Learning & Education 10(2): 92-93.

Published
2021-11-30