ARTICLE
30 November 2021
Research on Virtual Reality 3D Exhibition Hall based on the Smart Campus of Geely University
Yuxian Bai Junjie Fan Xuan Luo Qingbo Liu
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1 College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China,
2 College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China,
3 College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China,
4 College of Art and Design, Geely University, Chengdu 641423, Sichuan Province, China,
JERA 2021 , 5(6), 11–13; https://doi.org/10.26689/jera.v5i6.2684
© 2021 by the Authors. Licensee Whioce Publishing, Singapore. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution 4.0 International License ( https://creativecommons.org/licenses/by/4.0/ )
Abstract

With the support of Geely college, this study aims to solve the problem that teachers and students’ works cannot be displayed under special circumstances. Using this set of applications breaks through many conditions such as time and region, shows learning style to teachers and students and the outside world, and provides a way for knowledge dissemination and sharing.

References
Gu X, Gortler S, Hoppe H, 2002, Geometry Images, Siggraph.
Foley JD, et al., 2013, Computer Graphics - Principles and Practice, 3nd Ed.
Bai YX, Jun FJ, 2021, The Influence of Virtual Geometry Technology on Animation Industry, Learning & Education 10(2): 92-93.
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